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Quake enemies ogres8/16/2023 Ambiguously Human: The manual describes them as "Grunt, Mark Two", but doesn't mention whether they have the same pleasure-inducing cybernetics, and unlike Grunts, they're able to speak."Halt!" "Stop!" "Freeze!" "You there!"Sturdier marines outfitted in full Biosuits and armed with Laser Rifles. They were cut from the only other techbase level included in this port. Unique Enemy: In Quake 64, they appear only in the opening level, "E1M1: The Slipgate Complex".While it’s very unlikely for this to ever happen in the vanilla game, as their jump is not high enough to reach that spot and they’re never placed on any ledges they could leap off of, some modders like to take advantage of this little-known quirk to give their players a nasty surprise. Lethal Joke Character: Although their bites and scratches are normally quite wimpy, their leap attack can be a One-Hit KO if it should happen to land above the player’s head.I Have Many Names: In the game files, they're just called "dog".However, they're almost always found in packs or alongside other, stronger mooks and are quite fast. Fragile Speedster: One of the weakest units in the game.Expy: Of the attack dogs from Wolfenstein 3-D.Angry Guard Dog: Murderously angry, no less.Possessed dogs that attack targets at close range. With Friends Like These.: Also the only monster that will retaliate against attacks from one of their species, likely a consequence of their Unstoppable Rage.Informed Attribute: Supposedly, the probes in their brains make them feel extremely happy whenever they kill someone, but they are Perpetual Frowners.Imperial Stormtrooper Marksmanship Academy: To compensate for the fact that the third weakest enemy in the game is the only one with a long-range hitscan attack, Grunts have poor accuracy in their shots.Thankfully, their shotgun is slightly weaker than the player’s own. Hitscan: The only enemy in the game whose attack is not a projectile that can be dodged.Glass Cannon: The weakest unit in the game, however, it's almost always found in packs or alongside other stronger mooks, and the damage from their shotguns piles up.Fish out of Water: Being futuristic, gun-toting soldiers, they normally only appear in the science fiction-themed "Base" levels, but they are also present in the Medieval-themed "E1M2: Castle of the Damned", where they look quite out of place.Expy: Fills the same role as the Zombieman from Doom rank-and-file human soldiers controlled by the forces of evil that drop 5 rounds for your most basic weapon when killed.Ambiguously Human: The manual describes them as being "customized serial killers' with cybernetic implants that give them ecstasy every time they kill, but it's not clear whether they are reanimated dead or Technically Living Zombies.Shotgun-wielding marines who have become thralls to Quake's influence. note He still explicitly refers to himself as a marine in his Quake III and Quake Champions combat dialogue. Space Marine: Although id would later name him "Ranger" in Quake 3.Perpetual Frowner: Ranger's facial expression is constantly a pissed-off snarl, but turns into a Slasher Smile when he is under the influence of Satan's power.One-Man Army: In keeping with the traditions of the time, it doesn't matter how many monsters get thrown at Ranger.
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